More than two decades later, technology is not only enhancing individual gameplay but revolutionizing how chess is experienced on a global scale.
The Global Chess League (GCL), which debuted in 2023, is at the forefront of this transformation. GCL is not just another chess tournament; it represents the convergence of AI, virtual reality, and cutting-edge broadcast technology to create a new kind of chess experience for players and fans alike.

A New AI in Transforming Chess
The GCL, a joint initiative between Tech Mahindra and the International Chess Federation (FIDE), was first held in Dubai, but in 2024 it returns for its second season in London.
The league is unique not only for its franchise-based format—where teams of six players compete in a round-robin system—but also for its use of AI and other technologies to enhance gameplay and viewer engagement.
One of the league’s most innovative features is the use of AI-generated content, which provides real-time analysis and detailed match reports for each game.
In a tournament featuring 32 matches with six games each, covering every game’s details manually would be an impossible task.
To solve this, GCL has integrated AI tools that automatically generate match reports, delivering 192 comprehensive reports across the tournament.
This AI tool not only streamlines the analysis process but also makes it accessible to fans who want in-depth insights into each game.
Additionally, GCL has partnered with Chessify, another leading tech company in the chess world, to introduce an AI “buddy” system.
This AI companion helps explain key moves during matches, providing real-time updates that guide viewers through the complexities of high-level chess strategy.
For both seasoned chess enthusiasts and casual viewers, this feature makes the game more engaging and easier to follow.
Enhancing the Viewer Experience with Staggered Starts and Time Constraints
Feedback from the first season led to several significant changes designed to improve both the competition and the viewing experience.
One of the most notable changes was the introduction of time constraints to matches, setting a fixed time for each player—20 minutes per player per game.
This rapid chess format allows viewers to know exactly how long a game will last, improving the production flow for broadcasters and making it easier for fans to follow multiple matches in a single sitting.
Additionally, the GCL has implemented staggered start times for games, a crucial change based on fan feedback. Instead of all six games starting simultaneously, each game now begins at a slightly different time.
This adjustment allows commentators to provide more detailed coverage of the opening moves—a critical part of any chess match—without overwhelming viewers with too much happening at once.
These changes not only make the league more viewer-friendly but also align with the fast-paced, tech-savvy nature of modern sports broadcasting.
Sameer Pathak, CEO of the Tech Mahindra Global Chess League, acknowledged the importance of listening to stakeholders—fans, broadcasters, players, and team owners—to create a more streamlined and engaging tournament.
“We conducted a listening tour after the first season to gather feedback from everyone involved. The result was a host of changes, from commentary style to time controls, that will make GCL more dynamic and accessible to viewers worldwide,” Pathak said in an interview.
AI and the Metaverse: The Future of Fan Engagement
Another groundbreaking aspect of GCL is its integration of AI with the Metaverse to create a more immersive fan experience.
Last season, GCL’s Metaverse attracted nearly 280,000 visitors, giving fans a chance to engage with the tournament in a virtual environment.
This Metaverse platform allowed fans to explore chess in a new way, from viewing real-time matches to interacting with players and fellow fans.
In the 2024 season, the league plans to expand its digital presence further, offering AI-powered tools that will allow fans to gain insights into ongoing matches and even predict outcomes based on game data.
These technologies aim to bring fans closer to the action, offering a more interactive and personalized viewing experience.
GCL’s use of AI extends beyond just analysis and fan engagement. The league’s broadcast is also enhanced by AI-driven production tools that ensure high-quality telecasts across multiple platforms, including Eurosport, Fox Sports, and streaming networks like DAZN.
Last season, GCL achieved a reach of over 100 million across social media platforms, further solidifying its place as a major player in global sports entertainment.
The Commercial Potential of AI in Chess
While chess has always been a beloved intellectual pursuit, it has remained relatively under-commercialized compared to other major sports.
However, AI and digital innovation are helping to unlock new commercial avenues for the game. The popularity of players like Hikaru Nakamura, Magnus Carlsen, and Viswanathan Anand—each of whom will compete in GCL’s second season—demonstrates the growing marketability of chess in the digital age.
As Pathak noted, “Chess is hugely popular but under-commercialized. With AI, we can start small yet still be viable. Players like Nakamura and Carlsen already have massive fanbases, and leveraging their appeal in a tech-driven tournament like GCL can help elevate the game’s commercial value.”
Conclusion: AI Driving the Future of Chess
The Global Chess League is a testament to the growing influence of AI in chess. From real-time match analysis and AI buddies to immersive Metaverse experiences, the GCL is redefining what a chess tournament can be in the 21st century.
With its blend of tradition and technology, GCL is not just a chess tournament—it’s a glimpse into the future of competitive chess, where artificial intelligence plays an essential role in transforming the game for both players and fans.
As the second season unfolds, it is clear that AI will continue to push the boundaries of chess, opening up new opportunities for commercialization, fan engagement, and strategic innovation. The chessboard may be ancient, but the way it is played and experienced is entering a bold, tech-driven future.